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Extra Skills TableEdit

After customizing your characters at the Training School, you can choose from a list of skills that are either restricted to certain classes, or available to everyone. Passive skills are those that are activated by chance, automatically, outside or at some point in battle, while Active skills are skills that have to be activated while in or out in battle, and will cost Skill Points to use or the effects decline per use/battle.

Name Meaning
Brace Survive once when taking fatal damage.
Once per battle, survive lethal damage with 1 HP. Ineffective against instant kill attacks.
Stronghold Reduces encounter rate. When drawn in battle, party members will remain composed.
Party ranks are not disturbed by enemy pull (skills).
High Magic Source Prevents barrier, chance of effecting multiple characters.
Prevents barrier; chance increases with multiple characters.
Spirit Contract Strengthens your spells. Strengthens fire, ice and lightning type magician spells.
Magic Essence Ignores enemy magic resistance.
Healing Moment Using tents has the same effect as resting at inns.
Hand of Kindness When casting a healing spell, a large amounts of HP will be restored.
Ensures healing spells restore at least 20% of max HP.
Curse Chance to inflict fear status on enemies.
Pass-along Theft Thief only. When stealing an item, if the thief cannot carry any more items, an ally will take it.
Find Treasure Treasure chests can appear in random encounters. It should be noted that most encounters in the game are not random encounters, thus limiting the value of this skill.
Tackle Chance to prevent enemy auto-recovery at the end of the enemy turn.
Avenge Attacks enemy when ally is defeated. [1]
Restore Magic Chance to restore MP when casted upon.
When casted upon, chance to negate the spell and recover a level 1 spell cast.
Divination Servant, Bishop, Alchemist. Displays spell information on item screen, also shows ore crafting.
Displays item details, curses, and ore quality. (or item alchemy info?)  Also guarantees that mined ores are useful, eliminating the chance of Rock.
Mysterious Bag Sends excess alchemy to the Alchemy Storehouse.
Sends extra items to the Alchemy Storehouse.
Imitate Copy enemy move.
Imitates enemy attacks, limited to normal attacks, spells, breath attacks, and barriers. If an attack can't be imitated, character guards instead.
War Rite Raises ally attack power. Only lasts for turn in which it is used.
Chi Wave Does non-attributed damage to one enemy.
Drunken Fist When inflicted by poison, user's damage increases.
Sun's Blessing Restores HP when walking during sunny and at midday.
Shout Chance to inflict "Fear" status to all enemies.
Song of Healing Song that heals all party members at the end of the turn. Increases in power each time used.
Song of Destruction Song that damages the enemy at the end of the turn. Increases in power each time used.
Song of Protection Song that reduces damage. Increases power each time used.
Song of Hope Song that restores status. Increases its power each time used.
Oracle Shaman only. Experience points and money received after battle may change.
Spirit Pact Summoner only. Forms Contract with monster.
Master Therion Summoner only. Summons contracted monster, during summoning, allies cannot take action.
Summoner cannot move for three turns.
Level Drain Lowers your opponent's level.
Absolute Barrier Cleric, Lord. Puts all concentration into defense and nullifies an enemy attack.
Counterattack Upon receiving a surprise attack from an enemy, damage inflicted on enemies increases from first turn onwards.
Nocturnal Increases your damage at night.
Swallow Killer Can attack without Swallow Return.
Performs a normal attack and prevents Swallow Return.
Replica Ninja only. Summons a copy of yourself.
Last Stand As your party members drop, defense increases.
Cruelty The higher your HP, the higher your attack power.
Glutton for Punishment The lower your HP, the higher your attack power.
Mark of Ruin Attack power increases dramatically, but your HP decreases at the end of your turn. Furthermore, healing treatment will not work.
Bless + When blessed, power will not decrease.

Occupation Skills Edit

These are skills that come in with the class chosen.

Name Meaning
Mage Spells Can learn magician spells.
Mage Spells' Learns magician spells. Learning speed is somewhat slow.
Mage Spells'' Learns magician spells. Learning speed is slow.
Cleric Spells Can learn cleric spells.
Cleric Spells' Learns cleric spells.
Dispel Undoes the curses of ghosts and immortal-type monsters.
Holy Physical Attack Can attack ghost-type enemies with a weapon.
+1 Thief Skills Discovering secrets, hiding, surprise attacks.

Discrening traps and disabling traps are all now possible.

Alchemy spells. Can learn alchemy spells.
Forging Can match weapons with ores at the Alchemy Storehouse and strengthen them.
Transmutation Can match ores together at the alchemy storehouse to make transmutated items.
Treatment Medicine placed in the medicine pouch can be used automatically in battle at the end of your turn.
Herbology Using a Magic Herb restores 1 MP. Can also restore depleted SP, draw rate and barrier skills.
Identification Can assess items.
Pursuit If a bow is equipped, the character can perform another attack on an enemy that has been inflicted with a negative status.
Thief Skills Same as Thief Skill +1. However, the success rate is lower than Thief Skill +1.
Lower AC AC is lowered according to level, with the exception of one part, the effects of equipped items will not be displayed.
Group Attack There is a 50% chance of a second attack. On the third attack, there is a chance to destroy enemy defenses and land a clean hit.
Tarot Can draw a tarot cart.
Instrumental Can use a musical instrument.
Barrier Create a barrier to deiflect enemy spells.
Summon Spell Can learn summon spells.
Special Resistance Up Depending on level, increases resistance to enemy special attacks
Dual wielding Main weapon can also be equipped as a sub.
Improved Beheading Rate Depending on level, beheading rate increases.
Vigilance Chance to prevent enemy pre-emptive attacks and automatically hide at the start of battle.

Mastery Skills Edit

These are skills that are given after reaching a certain level.

Name

Meaning

Physical Attack Power UP+1 Depending on level, physical attack damage drastically increases.
Physical Attack Power UP Depending on level, physical damage increases.
Magic Spell Power UP+1 Depending on level, magician spell power drastically increases.
Magic Spell Power UP Depending on level, magician spell power increases.
Alchemy Power UP+1 Depending on level, alchemy spell power drastically increases.
Alchemy Power UP Depending on level, alchemy spell power increases.
+1 Magic Power Depending on level, spell power drastically increases.
Magic Power UP Depending on level, spell power increases.
Soul Release Receive experience for defeating enemies with dispel.
Equipment Removal Can take possession of enemy items.
Disassemble Items forged by the blacksmith can be returned to their original state.
High Purity Synthesis When forging or transmuting, higher value materials can be made.
Apothecary Doubles amount recovered from using a magical herb.
Pursuit Sweep The target for pursuit increases to all enemies.
Combatitive Instinct Depending on level, rate of clean hit increases.
Alter Fate Reduce Tarot card draw success decline.
Ancient Rites Talisman-type items can be equipped as armour.
Blood Oath Depending on the summoners level, summoned monsters abilities increase.
Holy Lance Art Lances wielded with both hands can be equipped as main weapon.
Court Sanctuary Divides your special reduction rate among your party members (if the skill owner is a summoned monster, it will not take effect.
Surprise Attack When unarmed, attack range becomes limitless.

Enemy Skills Edit

Name Definition
Sacrifice Sacrifice yourself to fully restore allies. Can be used only once per battle.

Even ashen characters can be revived.

Unclean Earth

Job Monster Dirty Round

During combat, restorative spells cannot be cast.
Torrent of Darkness Adventurers receive double damage.
Dragon's Roar Adventurers receive triple damage.
Dark Region Wind Adventurers receive five times damage.
King's Proof Renders instant death penalties ineffective so long as health remains above half of maximum.
Restore Chance to cure negative status (non-naturally removing)
Summon Judgement Kill summoned monster instantly.

Effects and Occupation Edit

Passive skills are those that are activated by chance, automatically while in a dungeon or in a battle, while Active skills are skills that have to be chosen to activate, and will cost Skill Points to use. The effects decline per use/battle. There are skills which are restricted to certain classes, as well.

Monsters that are recruited sometimes get randomized skills; there are devilish exclusive skills and those that are randomly given as they arrive in the Tavern.

Name Class Active Passive SP Battle Camp
Brace All, De X Circle X Circle X
Stronghold All X Circle X Circle X
High Magic Source All X Circle X Circle X
Spirit Contract All Circle X Circle X Circle
Magic Essence All X Circle X Circle X
Hand of Kindness All Circle X X Circle X
Curse All Circle X X Circle X
Pass-Along All X Circle X Circle Circle
Find Treasure All X Circle X X Circle
Tackle All X Circle X Circle X
Avenge All Circle X X Circle X
Restore Magic All X Circle X Circle X
Divination Al, Se, Bi Circle X X X Circle
Mysterious Bag All X Circle X Circle Circle
Imitate All Circle X Circle Circle X
War Rite All Circle X Circle Circle X
Chi Wave All Circle X Circle Circle X
Drunken Fist All X Circle X Circle X
Sun's Blessing De X Circle X X Circle
Shout All Circle X Circle Circle X
Song of Healing All Circle X X Circle X
Song of Destruction All Circle X X Circle X
Song of Protection All Circle X X Circle X
Song of Hope All Circle X X Circle X
Oracle Sh, De X Circle X Circle X
Spirit Pact Su, De Circle X Circle X X
Masther Therion Su, De Circle X Circle Circle X
Level Drain All Circle X Circle Circle X
Sacrifice De Circle X X Circle Circle
Absolute Barrier Lo Circle X X Circle X
Counterattack All X Circle X Circle X
Nocturnal De X Circle X X Circle
Swallow Killer All X Circle X Circle X
Replica Ni, De Circle X Circle Circle X
Last Stand All X Circle X Circle X
Cruelty All X Circle X Circle X
Glutton for Punishment All X Circle X Circle X
Mark of Ruin All Circle X X Circle X
Bless+ All Circle X Circle X X

DisclaimerEdit

Differing in-game descriptions are in bold, while normal text are the official manual's description. Some of these have been updated with more detailed or differing descriptions from the Japanese wiki or through first-hand player experiences are in italics. Game version changes and mistranslations are possible, so edit the page or make a comment if you can confirm or refute the correct description.

Trivias Edit

  • Hilariously, the JP wiki says Avenge throws the party member's corpse at the enemy, so it does not work when the character is turned to ash. The skill is listed as JOB_EX_SHITAI_THROW in the game files, "shitai" meaning corpse in Japanese. Curse is shouting swear words at the enemy.
  • Unclean Earth is called Monster Dirty Round.
  • Gluttony for Punishment and Cruelty is called Masochism and Sadist respectively in the files.
  • Brawlers have group attack, which is called rengeki or combo attack in Japanese.
  • In the files, Tea Time and Banking are there, which is a left over of the Servant/Maid class in Elminage Original. Servant is listed as Herbalist and acts more as one in the files.

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