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It's a Paladin. Ungodly armor + heal spells.

Class: Dispel. Class: Resist Up (Max 50%). Just by existing they ignore 50% of all status ailments, including the instant kills. Mastery: Physical Attack up (Max 213.4%) Mastery (3DS Only): Priest Magic Up Mastery: Sanctuary: The entire party's status ailment resistance rises (75% max at level 494.)

Special EX: Absolute Wall

Starting Class: C. They level up so. SLOW. Ending Class: A. They were nerfed in Gothic, but they're basically required for the post-game. With that one EX skill they can be your party's main healer. No Class Change: B. This is only for the Innocent Spear, which is really good.

Their Sanctuary is only 28% at level 100, where it used to cap out. Big nerf.

Lords can dual wield now. Why would you want to, though? One of the more powerful weapons, the Holy Saber, is gender restricted, but Alchemy can remove it. They removed this restriction in the 3DS version.

Starting as early as the first dungeon ninja enemies will start instant killing you. The Lord reduces that chance to 0 as they level.

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