<tabber>|-|Background=
Sign | |||||||||||||||||||
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Background | |||||||||||||||||||
Description: | Level: 20 | ||||||||||||||||||
Race: Elemental | Gender: -- | ||||||||||||||||||
Age: -- | Alignment: Good | ||||||||||||||||||
Status Healthy | Location: Afum Zar Light Cave |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Stats and Gains=
Portrait | |||||||||||||||||||
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Stats and Gains | |||||||||||||||||||
HP: 160/160 | AC: 4 | ||||||||||||||||||
STR: 12 | INT: 19 | ||||||||||||||||||
PIETY: 15 | VIT 13 | ||||||||||||||||||
AGI: 11 | LUCK 20 | ||||||||||||||||||
EP: 12692 | GP: 178 |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Battle Abilities=
Portrait | |||||||||||||||||||
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Battle Abilities | |||||||||||||||||||
Action: -- | Weapon Break: -- | ||||||||||||||||||
Break: Yes | Range Infinite: -- | ||||||||||||||||||
Escape: -- | Reinforce: -- | ||||||||||||||||||
Status Recovery Rate: 20.0% | Turn Recovery: 16 HP |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Skills=
Portrait | |||||||||||||||||||
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Automatic Effects | |||||||||||||||||||
Empty slot | |||||||||||||||||||
Empty slot | Empty slot | ||||||||||||||||||
Empty slot | Empty slot | ||||||||||||||||||
Empty slot | Empty slot |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Resistances=
Portrait | |||||||||||||||||||
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Resist | |||||||||||||||||||
Spell-resist | |||||||||||||||||||
Mage: 10% | Cleric: 10% | ||||||||||||||||||
Alchemy 10% | Summon: 50% | ||||||||||||||||||
Attack-att | Defense-att | ||||||||||||||||||
Fire: 0.0 | Fire: 300.0 | ||||||||||||||||||
Water: 0.0 | Water: 300.0 | ||||||||||||||||||
Thunder: 0.0 | Thunder: 300.0 | ||||||||||||||||||
Holy: 0.0 | Holy: 300.0 | ||||||||||||||||||
Dark: 0.0 | Dark: 300.0 |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Double-Strike Configuration=
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Insert image in .png | |||||||||||||||||||
Double-Strike Configuration | |||||||||||||||||||
Main | Sub | ||||||||||||||||||
Chimeric: = | Chimeric: = | ||||||||||||||||||
Undead: = | Undead: = | ||||||||||||||||||
Elemental: = | Elemental: = | ||||||||||||||||||
Insect: = | Insect: = | ||||||||||||||||||
Animal: = | Animal: = | ||||||||||||||||||
Mythical: = | Mythical: = | ||||||||||||||||||
Ghost: = | Ghost: = | ||||||||||||||||||
Devil: = | Devil: = | ||||||||||||||||||
Dragon: = | Dragon: = | ||||||||||||||||||
Fighter: = | Fighter: = | ||||||||||||||||||
Mage: = | Mage: = | ||||||||||||||||||
Cleric: = | Cleric: = | ||||||||||||||||||
Thief: = | Thief: = | ||||||||||||||||||
Beast: = | Beast: = | ||||||||||||||||||
Giant: = | Giant: = | ||||||||||||||||||
God: = | God: = |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Status Ailments=
Portrait | |||||||||||||||||||
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Special Move/Resistance % | |||||||||||||||||||
Main | Sub | Resist | |||||||||||||||||
Sleep: 0.0 | Sleep: 0.0 | Sleep: 20.0 | |||||||||||||||||
Poison: 0.0 | Poison: 0.0 | Poison: 20.0 | |||||||||||||||||
Paralysis: 0.0 | Paralysis: 0.0 | Paralysis: 70.0 | |||||||||||||||||
Silence: 0.0 | Silence: 0.0 | Silence: 20.0 | |||||||||||||||||
Confusion: 0.0 | Confusion: 0.0 | Confusion: 20.0 | |||||||||||||||||
Charm: 0.0 | Charm: 0.0 | Charm: 70.0 | |||||||||||||||||
Petrify: 0.0 | Petrify: 0.0 | Petrify: 70.0 | |||||||||||||||||
Beheaded: 0.0 | Beheaded: 0.0 | Beheaded: 20.0 | |||||||||||||||||
Drain: 0.0 | Drain: 0.0 | Drain: 70.0 |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Spells=
Portrait | |||||||||||||||||||
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Spells | |||||||||||||||||||
Ziakal | Ziakalad | Empty slot | None | ||||||||||||||||
Empty slot | Empty slot | Empty slot | Empty slot | ||||||||||||||||
Empty slot | Empty slot | Empty slot | Empty slot | ||||||||||||||||
Empty slot | -- | -- | -- |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Equipment=
Portrait | |||||||||||||||||||
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Equipment | |||||||||||||||||||
Main: E | Sub: E | ||||||||||||||||||
Head: Empty Slot | Body: Empty Slot | ||||||||||||||||||
Hand: Empty Slot | Leg: Empty Slot | ||||||||||||||||||
Acc-1: Empty Slot | Acc-2: Empty Slot |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.
|-|Items=
Portrait | |||||||||||||||||||
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Items | |||||||||||||||||||
Empty Slot | Empty Slot | ||||||||||||||||||
Empty Slot | Empty Slot | ||||||||||||||||||
Empty Slot | Empty Slot | ||||||||||||||||||
Empty Slot | Empty Slot | ||||||||||||||||||
Empty Slot | Empty Slot |
Luminous floating being encountered in the Afum Zar Light Cave.
The Sign defends itself by using a powerful fire breath and thunder spells. It can lower the party´s AC as well.
The Sign has an extremely high 300% defense attributes against all 5 elements, 10% spell resistances against Mage, Cleric, and Alchemist, and a 50% summon resistance. It also boasts a decent 16 HP turn recovery. The best way to kill it is with physical attacks as it will reflect all offensive spells.
When reborn as an adventurer using Spirit Pact, it is a Devilish Fighter of the ? gender, and starts at the age of 3. Of note is that its impressive 300% elemental resistance and 16 HP turn recovery are retained, making it a remarkable magic-immune and durable fighter. A highly recommended and relatively easy target for Contracts.