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Name: Staff
Unidentified name:  ? Staff
Class: Fighter, Mage, Cleric, Alchemist, Bishop, Brawler, Summoner, and Lord.
Race: Human, Elf, Dwarf, Gnome, Hotlet, Fairy, Werebeast, Dragonewt, and Devilish.
Gender: Male and Female.
Alignment: Good, neutral and evil.
Type: Double-handed
Range: Short-ranged

Description Edit

It has low hit accuracy, but the damage is decent enough. A staff used more for casting spells than for attacking, due to the spell boosts it gives to all elements.

Interestingly enough, it isn't limited to spell-casters but even fighters and brawlers who can't cast spells -- so this shows its capability to be a decent weapon for attacks.

It can't attack ghosts and it has a short-range of attack, so you have to put it in the first three slots to be able to hit.

Stats Edit

  • Hit Accuracy: -3
  • Damage: 1-10
  • AC Adjustment: 1
  • Status Recovery Rate: 0
  • Attack rate: 1
  • Lowered AC ability: Off
  • Turn recovery: 0

Spell-resistance Edit

  • Mage: 0
  • Cleric: 0
  • Alchemy: 0
  • Summon: 0

Elemental Attributes Edit

Element Attack-attribute Defense-attribute
Fire 5% 0
Water 5% 0
Thunder 5% 0
Holy 5% 0
Dark 5% 0

Attack frequency for racesEdit

Chimeric =
Undead =
Elemental =
Insect =
Animal =
Mythical =
Ghost X
Devil =
Dragon =
Fighter =
Magic =
Cleric =
Thief =
Beast =
Giant =
God =

Status Ailments Edit

Resistance Rate (%) Activate Resist
Sleep 0 0
Poison 0 0
Paralysis 0 0
Silence 0 0
Confusion 0 0
Charm 0 0
Petrify 0 0
Beheaded 0 0
Drain 0 0

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